Mar 26, 2008, 05:09 PM // 17:09
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#61
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Frost Gate Guardian
Join Date: Apr 2006
Location: Between a rock and a hard place
Guild: Pah, who needs guilds?
Profession: E/
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not signed.
i H/H anyway so i dont care
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Mar 26, 2008, 05:29 PM // 17:29
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#62
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Anyways, there is already one animation that is used only in a few Missions:
- That animation that the Vizier 'and' the Lich use to teleport away.
Why not use that, but instead teleporting away after the animation models turn into 'lights' until the leader hit the 'go back to last outpost' button?
That way the clueless would see if it was resign or wipe.
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Mar 26, 2008, 10:20 PM // 22:20
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#63
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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/signed
I say remove the death animation and just give the return to outpost button.
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Mar 27, 2008, 12:02 AM // 00:02
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#64
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Academy Page
Join Date: Oct 2007
Location: NJ
Guild: The Maella Abbey[Wii]
Profession: W/Mo
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Quote:
Originally Posted by Chthon
/singed.
It's so dang hard to get people to resign I think, in part, because they don't want to see their characters "die."
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this is truth, it pains me to see my ele die everytime i finish a raptor run untouched.
/signed.
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Mar 27, 2008, 12:24 AM // 00:24
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#65
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Like all good warriors, you end your life when you fail to succeed...
honestly, /care
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